Tuesday, 11 October 2011
Pixelated Animation
Pixilation Animation
This type of animation is a form of Stop Motion animation, which means that you animate live actors instead of objects and materials and create the effect of the actors being animated.
The principle of pixilated animation is that you move the actors or the objects very slowly, step by step in front of the camera, capturing one frame at the time.
Pixilated Animation is quite similar to the object animation except that it is seeable to see facial expressions and movements more then in object animation. These two processes are quite similar although I personally enjoyed Object Animation more as I prefer working with object as to work with live actors as it is more simple to return them on original place in case mistake happens etc.
I didn't like this animation process at all, as I felt that we had limited ideas as we were in my group allowed to film only within the space of college. This animation is also very time consuming.
Here are three examples of Pixilated Animation:
Tuesday, 4 October 2011
Cut Out Animation
Cut Out Animation
Cut-Out animation is one of the oldest forms of animation and in pre computer days, probably the easiest to make.
Cut-out animation is a technique for producing animations using flat characters, props and backgrounds, cut from materials such as paper, card, stiff fabric or even photographs.
Nowadays a cut-out animation is produced using computers. I really enjoyed producing animation through cut out process because it is one of the most typical processes and I personally really enjoyed the creative part of the cutting out.
Here are some famous examples of cut-out animation:
My Object Animation
Object Animation is the process of animating non-drawn objects using real life objects and materials such as toys, clay, wood, blocks etc.
This type of animation is really close to film-making as it involves many aspects of producing a film such as lighting, camera movement, lens etc.
I quite enjoyed object animation although I found it quite difficult to gain the ideas of what objects to animate with and the story as with objects the animations feel more limited as for example cut-out animation where you have loads of different picture material to use.
Here are three different examples of Object Animation:
Tuesday, 20 September 2011
Zoetrope
Zoetrope is a device that allows set of drawings or pictures to create an illusion of a movement. It works on the same principles as the phenakisticope. Phenakisticope is the precursor of the zoetrope.
This is an example of my own zoetrope testing.
| Zoetrope |
| Phenakistoscope |
It was invented by British mathematician William Horner, in 1834. It become revolution in history, in terms of animation, as it was one of first devices that created first animation movements. It didn't become popular until the 1860s, when it was patented by makers in both England and America.
The images in zoetrope become ''alive'' when you place a strip of drawings inside the zoetrope's drum, spin it and look through the slots and the images will appear in continuous movement. This illusion of motion depends on the persistence of vision.
Persistence of vision is a theory, which explains that the human eye always retains images for a fraction of a second (0.04seconds). This means that everything we see is a subtle blend of what is happening now and what happened a fraction of a second ago.
The negatives about the zoetrope is that if a person looks at it from bad angle the persistance of a vision can't happen anymore.
This is an example of my own zoetrope testing.
Friday, 18 March 2011
Friday, 29 October 2010
Thursday, 28 October 2010
Reflections on My Video Profile
As a task of my project, I had to produce a video profile. I personally found this task really interesting as it is a great chance to show blog visitors on blog your personality, but also good opportunity to develop skills with writing script and controlling the camera equipment.
I was really pleased with writing the script and finding the perfect locations for the shooting. I also enjoyed working with the equipment. For this project I used digital SLR camera. I also enjoyed the editing process as I already had experience with the program for editing and this was a good opportunity to gain more experience with it. What I enjoyed about the editing process most was the fact that I added a few of images into the video, but there were many aspects that could be improved.
What I enjoyed the most about my final completed video is that I posted in on my blog so everyone can see my completed production on my blog. I would also love to receive the feedback from the public to see what I need to improve.
The positive feedback I received about my video profile was that I used good locations, although next time I should choose less noisy places. For my video profile I used the location of seaside which wasn’t that good idea because the wind and waves were really noisy and became an issue at the completed video. This feedback made me realise that choosing of the location is really important.
I wasn’t happy with many aspects of my video production. Firstly, I had to wait for the equipment as I wanted to shoot outdoors which meant the extension of my deadline. Secondly, the location of my video profile was really noisy, which was really bad aspect of the final version of my video. The last thing was that I used only one location for all of my video profile which made it look really boring.
Next time I will definitely plan the script better so I will make the video on time without any complications- I will borrow the equipment on time. I will also be more careful on locations and keep making many different shoots on different location to make the video more interesting.
I am not completely satisfied with my completed video profile, and that is why I would like to redo it next time possible. I will not repeat the same mistakes again so the video will be much better.